The party use the portal and arrive at Chan Xian Yuen which is becoming home to
all of them. They use the blip to travel to Wing Ting Mai. Here there are no merchant
shippers who are willing to take a suicidal voyage across the endless sea. Slok makes
contact with the smugglers and manages to get passage on a smuggler's ship for a mere 250
gs each. He is disconcerted that the smugglers know what he is and where he is from. The
set out from Wing Ting Mai on the outgoing tide at 1AM and slip quietly form the port. The
next morning, the lookout spots a Lung Wag approaching the ship. The crew make ready to
surrender, but their passengers have other ideas.
Slok opens proceedings with an accurate shot from 400 feet at the turtle. Calim and
Chao Lin join in summoning a total of 5 large fiendish sharks to attack the turtle. The
captain races over, demanding to know what they think they are doing as the crew makes
ready the long boats for a quite evacuation. The turtle, slowed by a control water spell
dives below the surface. Watching from the air Cebo alerts the party as first two and then
one by one, the remaining sharks come to the surface, quite clearly dead. Chao Lin casts
water walking and we stop because it is late.
The dragon at this stage disappears below the water. Two days later, the party
encounter another Lung Wang. Or is the same one? The Dragon demands all their possessions,
apart from Chao Lin, they refuse. So the dragon breaths on the boat. Calim is reduced to
negative hit points and all the ships complement on the deck (including the captain) die.
The Dragon leaves. They continue onto the Port of Hiao Jiao with reduced sail and
complement of crew. They also recover what of their money for the trip paid, they can, 200
gs each.
At Hiao Jiao the dock and pay their harbour fees. The other ship in the port turns out
to be the ship and crew they originally met on Red Devil Island. They are happy to see the
party again and as they are already sailing to Caer Callidyrr, happily offer the party
free travel.
Meanwhile back in the town, a local Guild member discovers Slok in the Bar, and
immediately returns to get reinforcements. Slok follows and hides successfully. While the
group head back from their warehouse to the inn where they saw him and T'Pau. They tell
T'Pau in no uncertain terms that Drow are not welcome in this town and that the Drow must
leave immediately. Meanwhile, Slok enters the ware house and finds the office. He
discovers a secret drawer and takes the papers it contains.
Unhappy at his treatment, Slok traces the home of two minor guild members and
rearranges their furniture, while they are out, He also carves poor symbols he does not
understand into the doors.
The papers turn out to contain shipping details, but the cargoes are in a code the
players cannot break. So Slok returns the papers.
Chao Lin does some good works around town. During this she is approached by the members
of the guild, who are worried about troublesome spirits. She cleanses the houses, and just
before they leave cleanses the whole town. Slok in disgust, rearranges the furniture in a
random house.
To the players surprise, the boat trip turns out to be via Red Devil Island. Here they
resupply and disappoint the Red Devils who initially think that they have completed yet
another task.
Caer Callidyrr is an eye opener for Chao Lin, Cebo and Chan Shu Wan. They have never
seen a city like it. Slok is forced to wear a hooded cloak to disguise his appearance.
They are able to change 100 gs to 100 GP with the aide of the captain.
T'Pau heads off and meets up with a local shipping company. Patrick advises that there
is no direct service from Caer Callidyrr to Lan Tan. So they decide to hire a boat. In the
end they get a smaller boat for 300 GP for 3 weeks.
T'Pau takes Chao Lin to the local temple for Tempus. She is appalled at the decadent
display of wealth and appalled at the acceptance of money by the church, on what appears
to be a fee basis. T'Pau organises for the ship to be blessed.
Cebo heads of into town to sample the night life. Here he meets up with Sung, the
Dragon, who they met many months ago on the Shan Peninsula. They have a good night, and
Cebo ends up spending the night back at Sung's place in the richer part of town practicing
the ancient arts of Body Calligraphy.
They get their boat and sail to Lan Tan. They come to a small town at the northern end
of the islands and meet up with a local Wizard. After some appropriate payments, they
decide that the place they are looking for must be in the South End of the Islands. They
organise an aerial reconnaissance team to fly above the ship and the sessions ends as they
discover the tower that is their destination.
Note: As Peter cannot play for the moment, Chao Lin stayed in Caer Callidyrr to
adventure with the Sung Dragon. There are now three who are or have done so.
Tentatively the party approached the Island. First they investigate the abandoned
village. But there proved to be no clues here apart from the fact that the village had
been abandoned for a very long time.
Around the edge of the island were found many ship wrecks. Some not so old.
Venturing to the island, they circumnavigated the tower. Nothing unusual was found. In
the lower part of the tower, they found some corridors. But before venturing further,
T'Pau suggested a totally new tack. Casting a locate object, the disk was located at the
top of the tower.
T'Pau levitate up with a rope. At about 180 feet, he reach the top and was promptly
attacked. A short combat ensued as the party was fire balled and returned the effect.
T'Pau, somewhat hurt continued levitating, hauling up Chan Sung Wu. The Guardian Naga was
defeated and the party were all raised to the roof. On the roof was a hut, and in the hut
the disk. The attempt to activate the disk failed to produce the expected effect. The
party was transported, but ended back on the disk.
Deciding to find the cause for this effect, the party ventured down into the tower. The
top level room had a circular stair going down. Between the stair on the outer wall and
this central stair was a cavernous room. Lines of power traced glowing paths across the
room and the roof was found to be covered with arcane writing. First Calim touched the
power lines, and there being no effect entered the room. All the party followed, however,
on entering the power lines, Sung Wu lost control of his mind and ran. Down the stirs for
two levels he fled and entered the chamber. A glowing creature swooped down and he was
frozen solid.
Hot on his heals, the party entered the room to find three creatures frozen solid. Sung
Wu, an unicorn and some kind of demon. They destroyed the glowing ball and release both
Sung Wu and the Unicorn. The latter agreed to join them until the could secure a way out.
The demon they took to the roof and dropped it to it's destruction on the rocks below.
In the second top level they found two creatures, one beautiful woman and another
wearing a Mind flayer helmet. These two attempted to parley, but T'Pau driven by some
internal urge raced over and slew the woman in the Mind Flayer helm before any more could
be said. The rest of the party descended on the beautiful woman and she too died. The
beautiful woman changed into a hideous form of a bat winged woman. The other, with the
helm removed, turned out to be a truly beautiful woman.
Doling out the booty from the room, they again ventured downwards.
Level 5 was clearly once a living quarters. Here the party found a Main chamber and a
series of smaller rooms including bed rooms, store rooms and a kitchen. There was a brief
fight with a good cleric, who they killed in short order.
The next room had a series of tapestries on the walls and a strange sculpture in the
centre of the room. Entering the room, the first two were attacked by some ethereal
hounds. Things looked only a little grim, before Chao Lin cast a spell on Chan Su Wan that
allowed him to see the ethereal dogs while they were ethereal and the party defeated the
dogs.
Down on level 3 is an abandoned workshop. Level 2 contained a seemingly out of
place 10 headed Cryohydra. Again, some alarm, before the creature was fairly easily
defeated. Level 1 proved to be the greatest challenge. Once again entering the maze level,
the party was beset by three wraiths, who attacked through the walls. One was dispatched
and the rest turned. The party worked their way through to the centre of the maze and set
of a series of two traps. The first was a flame blast, the second teleported the
individual back to the Disk on the roof. When the wraiths returned, the party were lucky
to defeat them without loosing permanent constitution.
After much study in the workshop and some good spotting in the power web room, they
were able to determine what was disabling the disk and reactivate the disk to it's proper
function.
Encounters in this section: