Terracotta Warrior

Type   Terracotta
Size Medium
Hit Dice 2(d8)+5 (+3 con, +2 natural)
Initiative +4 (improved initiative)
Speed 10'
AC 16 (+4 scale mail, +2 large shield)(Armour check penalty -6)
Attacks 1 (+5 melee or +1 ranged)
Damage Long sword (1d8+4, 19x2, slashing) or
Long Bow (1d8, x3, 100ft, piercing)
Face & reach 5x5/5ft
Special Attacks -
Special Qualities Bludgeon and slam attacks do double damage, slashing and piercing attacks suffer damage reduction of -4.
Saves Fortitude: +5
Reflex: 0
Willpower: +2
Abilities Strength: 18 (+4)
Dexterity: 10 (0)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 10 (0)
Charisma: 10 (0)
Skills -
Feats Armour use medium, improved initiative.
Climate & Terrain   Inside tombs.
Organisation Brigade or Army
Challenge Rating 1
Treasure Standard
Alignment Lawful Evil
Advancement None.

General

The foot soldiers of a terracotta army. They will attack all intruders to their realm, but require the presence of a General or Emperor to perform more complex tasks such as forward planning and tactical analysis.

Terracotta warriors have an unlimited supply of arrows.

Combat

The terracotta warriors simply attack all living creatures. When in an open space, they will automatically form into squares of five troops. These squares have one solider on each corner and one in the centre. If there are more warriors they will then form the squares into checkerboard patterns.

Society

Terracotta warriors specifically come from the world of a burial chamber. There are normally groups of brigades or armies.

Characters

Yes.

Pebbles Up Terracotta Concubine Terracotta Emperor Terracotta General Terracotta Horse Terracotta Warrior

Copyright 2002 Brian yap. This game is distributed under the Open Conent Licence.